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Soil museum 2100

A fictive exhibition to raise awareness about the importance of soil and consequences of human activity
Critical design
Experience design
Credits
Maria Shuttleworth (MA User Experience Design)
Yitong Han (MA User Experience Design)
Zhaolu Song (MA User Experience Design)

Brief

Design an experience that explores planetary soil dependence

My role
Being one-fourth of a MA User Experience Design team for a 2-week project. I was especially in charge of visual design and art direction.
Click here to discover the full process of this project on my blog
Open Medium

Tools used

Pen & paper / Storyboards / Physical prototyping / Figma / Photoshop

Results

An installation that sets people in year 2100 to experience the disappearance of soil and make experiencers question about their relationship with soil.

What I learnt
Designing to provoke people
Designing for immersion
'Speed-dating' design concepts through storyboards

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